Microsoft gave us a behind-the-scenes tour of its research lab, and a demonstration of how to use the voice and motion control technologies of its Xbox controller to make TV programming interactive. Though we assumed "interactive television" would be just like a video game, it's actually a whole new category of entertainment.
One of the oldest names in children's programming is getting a makeover in collaboration with Microsoft, for what they're calling "Kinect Sesame Street TV." At various points in a "Sesame Street" show, characters such as Elmo ask viewers to participate — counting, throwing imaginary objects, or jumping. The camera, attached to the Xbox console, allows viewers' movements to impact what's happening on the TV. If kids don't want to jump for Cookie Monster, the technology can tell that they're not moving, so Cookie Monster encourages them to move. Once the activity is done, or if a kid decides to sit it out, Sesame Street continues to another part of the program.Page 2 of 3 | Prev Page | Next Page